User Interface - Flight Simulator X
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"Free Flight" Main User
Interface for Flight Simulator X: Acceleration.

"Missions" User Interface for Flight
Simulator X: Acceleration.

The Flight Simulator X "Learning
Center"
The Learning Center incorporated over 650 pages of HTML content,
written, compiled, and edited by the in-house UX team. In close
collaboration with the UX and localisation teams, I designed, coded,
produced and implemented this 'online manual' via HTML, JavaScript, and
embedded browser controls.

Flight Simulator X Home - the Online
Gateway
The Flight Simulator X User Interface populates dynamically over the
web, bridging the gap between desktop application and web service. This
provides users with current information, product updates and patches, as
well as a portal to the online community.

Since FSX is a true Simulation engine,
graphics and performance settings comprised almost twenty-five separate
dialog boxes prior to my redesign of the interface. The new settings
design simplifies the layout considerably, providing various levels of
streamlined usability for different customer usage scenarios.

FS X "Home" 'Thrillseeker' tab -
early UI Prototype
This was an early idea for a customer portal.

FS X "Home" 'World Traveller' tab -
early UI Prototype
Early idea for a customer portal part deux.

FS X Getting Started