3D Work - Train Simulator 2
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The Mulheim DeutscheBahn train station platform in Cologne, Germany.
This was a European train station platform modeled in 3ds MAX using satellite and photographic reference imagery.
Also modeled a wide variety of platform and trackside objects. (Blurriness is due to game engine).

Another view of Mulheim Station, Germany.
This train station took just a week to model and prototype in-game, including modeling incidental objects and signage particular to this station.

Wide Shot of Mulheim Station, Germany.
Reproducing an existing real-world rail station meant correct locations of elevators, seating, furniture, and station signage, as well as correct geospatial alignment to spline-extruded rails.

Lighting and signage - Europe.
Modeled station-specific and autogen light standards and signage for all stations on the TS2 high-detail routes.
All were provided with light maps and night textures, with the game engine blending dynamically between them.

Cologne Hauptbahnhof buildings and objects - Cologne, Germany.
Built twenty-five objects for Cologne Station. This colossal train station in Northern Europe contains many identifiable buildings and objects, which were all reproduced in-game.

Hansaring Platform - Cologne, Germany.
This is a very small single-platform station just North of the Cologne Hauptbahnhof ('central/main train station'), a reproduction from photo reference. An added challenge with a smaller station like this - surrounded by rails and catenary - was to place it accurately between rails that were both geospacially accurate and navigable by the user.

Hansaring Platform - Cologne, Germany.
Another shot of Hansaring, to provide more detail of platform edge, station signage, etc.
Signs and clocks in Train Simulator were driven dynamically.
(Blurriness is due to game engine).

Dusk shot of Leverkusen-Buchforst Station, Germany.