skills:___________________________________________________________________________________________
Artistic -
- User-Interface and information / visual design using all current tools
- concept development via traditional illustration
- 3D modeling, mapping & texturing
- environment, level & world design
- storyboarding
Technical -
- User Interface development using Scaleform, Flash CS4, ActionScript.
- User Interface and application development using Expression Blend 3.
- Web development using CSS, JavaScript, PHP, Apache, and HTML.
- strong knowledge of visual interface development for
applications using proprietary code and XML.
Managerial -
- Managed full-time contract vendors for XUI development at Microsoft.
- Oversaw and advised upon ACES Studio's (Flight Simulator) transition from IMGUI (old UI tech) to XUI (new UI tech).
- Oversaw and advised 343 Industries' (HALO Waypoint) transition from XUI (old tech) to Flash/Scaleform (new tech).
Applications -
CS5 Suite (Photoshop, Illustrator, InDesign, AfterEffects), 3DS Max, Maya, Expression Studio.
I have extensively designed and developed content for the Web, console and PC platforms.
| Interactive Entertainment Business Unit | microsoft corporation | ||
| XUI Design Development | XBox LIVE Platform & Applications | (current) - IEB (XBox) |
| 343 industries | microsoft games studios | ||
| UI designer and XUI wrangler | HALO Waypoint | (2009-2010) - MGS (XBox) |
| aces studio | microsoft games studios | ||
| Original designer and contributor | Flight Simulator Insider Web Portal | (2005-2009) Web |
| Concept & 3D Production Artist | Microsoft Train Simulator 2 | (2008) - MGS (PC) |
| Lead UI Artist | Microsoft ESP | (2008) - MGS (PC) |
| Lead UI Artist |
Microsoft Flight Simulator X: Acceleration Expansion Pack |
(2007) - MGS (PC) |
| Lead UI Artist | Microsoft Flight Simulator X | (2006) - MGS (PC) |
| Lead UI Artist |
Microsoft Combat Flight Simulator 3: Battle for Europe |
(2002) - MGS (PC)
|
| Lead UI Artist |
Microsoft Flight Simulator 2004: A Century of Flight |
(2003) - MGS (PC) |
| UI Production Artist | Microsoft Flight Simulator 2002 | (2001) - MGS (PC) |
| digital evolution, inc. | los angeles | ||
| User interface designer | StarBright World | (1998) - Thin Client (PC) |
| UI Production artist | Toyota Corporate Intranet | (1998) Web |
| UI Production artist | Lexus USA | (1997) Web |
| UI Production artist | MacDonald's Corporate Intranet | (1996) Web |
Education:______________________________________________________________________________________
Current member, AIGA
Art Institute of Seattle (1993 - 1995) - Associate of Arts Degree in
Visual Communication and Multimedia Design
University of British Columbia (1991 - 1993) -
Faculty of Science, Honours Physiology